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eGospodarka.plGrupypl.comp.programmingjak szacowac dokladnosc obliczenRe: jak szacowac dokladnosc obliczen
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    From: Radoslaw Jocz <r...@p...onet.pl>
    Newsgroups: pl.comp.programming
    Subject: Re: jak szacowac dokladnosc obliczen
    Date: Sat, 18 Jun 2011 21:30:12 +0100
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    spojrzcie na ten kod nie rozumiem zbytno po co ktos
    robil takie sztuczki z przesunieciami bitowymi << 14 >> 14

    typedef struct point {
    int x;
    int y;
    } point;

    typedef struct line {
    point p1;
    point p2;
    } line;

    /*
    * check_lines:
    * This is based off an explanation and expanded math presented by Paul
    Bourke:
    *
    * It takes two lines as inputs and returns 1 if they intersect, 0 if
    they do
    * not. hitp returns the point where the two lines intersected.
    *
    * This function expects integer value inputs and stores an integer value
    * in hitp if the two lines interesect. The internal calculations are
    fixed
    * point with a 14 bit fractional precision for processors without floating
    * point units.
    */
    int check_lines(line *line1, line *line2, point *hitp)
    {
    /* Introduction:
    * This code is based on the solution of these two input equations:
    * Pa = P1 + ua (P2-P1)
    * Pb = P3 + ub (P4-P3)
    *
    * Where line one is composed of points P1 and P2 and line two is
    composed
    * of points P3 and P4.
    *
    * ua/b is the fractional value you can multiple the x and y legs
    of the
    * triangle formed by each line to find a point on the line.
    *
    * The two equations can be expanded to their x/y components:
    * Pa.x = p1.x + ua(p2.x - p1.x)
    * Pa.y = p1.y + ua(p2.y - p1.y)
    *
    * Pb.x = p3.x + ub(p4.x - p3.x)
    * Pb.y = p3.y + ub(p4.y - p3.y)
    *
    * When Pa.x == Pb.x and Pa.y == Pb.y the lines intersect so you
    can come
    * up with two equations (one for x and one for y):
    *
    * p1.x + ua(p2.x - p1.x) = p3.x + ub(p4.x - p3.x)
    * p1.y + ua(p2.y - p1.y) = p3.y + ub(p4.y - p3.y)
    *
    * ua and ub can then be individually solved for. This results in the
    * equations used in the following code.
    */

    /* Denominator for ua and ub are the same so store this calculation */
    int d = (line2->p2.y - line2->p1.y)*(line1->p2.x-line1->p1.x) -
    (line2->p2.x - line2->p1.x)*(line1->p2.y-line1->p1.y);

    /* n_a and n_b are calculated as seperate values for readability */
    int n_a = (line2->p2.x - line2->p1.x)*(line1->p1.y-line2->p1.y) -
    (line2->p2.y - line2->p1.y)*(line1->p1.x-line2->p1.x);

    int n_b = (line1->p2.x - line1->p1.x)*(line1->p1.y - line2->p1.y) -
    (line1->p2.y - line1->p1.y)*(line1->p1.x - line2->p1.x);

    /* Make sure there is not a division by zero - this also indicates that
    * the lines are parallel.
    *
    * If n_a and n_b were both equal to zero the lines would be on top
    of each
    * other (coincidental). This check is not done because it is not
    * necessary for this implementation (the parallel check accounts
    for this).
    */
    if(d == 0)
    return 0;

    /* Calculate the intermediate fractional point that the lines
    potentially
    * intersect.
    */
    int ua = (n_a << 14)/d;
    int ub = (n_b << 14)/d;

    /* The fractional point will be between 0 and 1 inclusive if the lines
    * intersect. If the fractional calculation is larger than 1 or
    smaller
    * than 0 the lines would need to be longer to intersect.
    */
    if(ua >=0 && ua <= (1<<14) && ub >= 0 && ub <= (1<<14))
    {
    hitp->x = line1->p1.x + ((ua * (line1->p2.x - line1->p1.x))>>14);
    hitp->y = line1->p1.y + ((ua * (line1->p2.y - line1->p1.y))>>14);
    return 1;
    }
    return 0;
    }

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